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Review of Roller Coaster Tycoon 3Edit

Making a sequel to a hit game is tricky business. If you simply rehash the original, fans will complain that it's more of the same. But if you change too much, you risk losing what made the original special. The RollerCoaster Tycoon series stands as good evidence of these potential pitfalls. The first game quietly debuted in 1999, only to become a huge success that spawned countless imitators. But the series stumbled with RollerCoaster Tycoon 2, which was deemed by fans to be too much like the first game. That brings us to RollerCoaster Tycoon 3, the newest game in the series. In many ways, RollerCoaster Tycoon 3 is the sequel we've been waiting for--the one that updates the gameplay and graphics to modern-day standards. Yet while RollerCoaster Tycoon 3 delivers on those promises, its potential is undermined by some glaring bugs.

Like its predecessors, RollerCoaster Tycoon 3 allows you to build the theme park of your dreams and then watch as your guests (known as peeps) walk around and enjoy the rides. Thanks to its next-generation 3D technology, the parks come to life like never before. Though the appearance has drastically changed, much of the underlying game mechanics remain comfortably familiar for the most part. Once again, your job in the career mode is to take charge of a series of failing or nascent theme parks and make them flourish. Each scenario has a three-tiered set of objectives, ranging from apprentice (the easiest) to tycoon (the hardest). In order to accomplish the apprentice objectives (and unlock a new map), all you usually have to do is hire park staff to clean and maintain the park and build a few extra rides, concession stands, and coasters. Using this method, you can blitz through most of the scenarios in the game. But if you want a tougher challenge, you can tackle the more advanced objectives, which will task you with harder goals, such as repaying the park's loans or building coasters of a certain length and excitement level.

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